![]() ![]() ![]() Scene was made with an intention to offer exterior assets, so for the interiors, we only added what's truly necessary - sofa, coffee table and armchair (proxy file only) - these are visible through windows in some of the views. This concept house contains a number of exterior models - forest shrubs, firs, birches, several collections of scanned rocks, scanned forest assets, such as fallen tree, or several stumps, water reed, nymphaea, typha plants and ferns, Mercedes GLE, Mercedes CLS, high detail realistic window frames with triple glazing. A magic place hidden in a picturesque countryside. With Forest 3.3, we also have released a max version of Urban Park scene ready for VRay.Residence among the trees, containing three main parts: This was a basic concept behind this complete 3D exterior scene - Threesidence. You can find some information about Forest and VRay in our wesbite (see Forest Pack->Rendering). If you have the same problem using version 3.3, please send us a sample image to check it. In Forest 3.0 there was a gamma bug that is already fixed. Sure, the use of scattering objects is certainly crucial for such plugin.Īs I said, I render the demo Urban Park with mentalray and it looked awesome, but at converting to vray everything went nuts.Īnyways I am longing to try Forest 3.2.whenever I can purchase it. I can't find info about Forest 3.2 & vray in your site. I had GI enabled but anyway, I had to adjust the gamma in vray settings.again, just to get an ok looking bitmap. Sorry to say there are ugly, but there are. Ībout the gamma?.yes, Gamma & LUT needs to be adjusted, from the start, if you want to use Forest 3.0 archives (bitmaps). After your comment, I see why max crashed, even tho I did try with vray ps2. You can contact us here or posting in our website's forum. However, if you have any problem using the plugin, i will be pleased to help you. We have fixed many issues related with VRay since version 3.0. ![]() Be sure that GI is enabled, and as previous use the latest Forest release. With the recent releases it works in VRay getting the same performance than VRayScatter (besides the Mental Ray support).Ībout the gamma adjust, we get good results using VRay and billboards. Also be sure that you use VRay 1.5 SP2 or greater. This feature was not available in Forest 3.0/3.1, perhaps this was the reason of your crashing issues. In our website you can find plenty of images and some sample scenes (see Urban Park tutorial). There are not problems to scatter millions of meshes/proxies from Forest 3.2, since we included native shaders for Mental Ray and VRay. Eric, what Forest version have you tried ? ![]()
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